top of page
All Posts


Indie Rodeo 2026: A Great Leap Forward for the Calgary Game Development Scene
A week has passed since the very first major Calgary-based games conference wrapped up, so I want to share my thoughts about how it went. All photos were taken by me or publicly available at the Indie Rodeo gallery. Jason Della Rocca speaking at Indie Rodeo. The Value For a $75 CAD early-bird pass, the value of Indie Rodeo cannot be overstated. I had not been expecting fully catered meals across both days, nor the free booze offered via tickets (which also extended to the aft
Travis Pynn
Sep 206 min read


Boyfiend & Ghoulfriend: Postmortem
I’m writing this a bit late (Apr. 13), two months after the release of the game. Going forward, I should really do this immediately after launch. But I digress. Learnings I want to focus this reflection mostly on two things: The technical learnings regarding Unreal The tempo learnings Tempo Regarding tempo, I was able to create a pretty fun prototype fairly quickly. By the end of September (~1 month), it included the characters’ platforming abilities with jumps and gravity se
Travis Pynn
Jul 236 min read
bottom of page
