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Boyfiend & Ghoulfriend: Postmortem
I’m writing this a bit late (Apr. 13), two months after the release of the game. Going forward, I should really do this immediately after launch. But I digress. Learnings I want to focus this reflection mostly on two things: The technical learnings regarding Unreal The tempo learnings Tempo Regarding tempo, I was able to create a pretty fun prototype fairly quickly. By the end of September (~1 month), it included the characters’ platforming abilities with jumps and gravity se
Travis Pynn
Jul 236 min read
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